LOL: A scientific study demonstrates how the champion you choose changes your personality

The relevance of League of Legends not only motivates that there is a very active community of players capable of causing changes in the game or sharing content constantly. The universe created by Riot Games is also interesting for some scientists to carry out studies on the video game and take out some very interesting conclusions in which the developer's analysis team may not have repaired. One of the last ones that has been published is related to the Proteus effect and basically says that players have a different behavior based on the chosen character.

League of Legends and the Proteus effect

The Proteus effect explains that the players or inhabitants of a virtual world change their behavior based on the characteristics of their character or avatar. In other words and already adapted to League of Legends, the champion we choose in each game has an important weight on how we treat the rest of the players or our tendency to have a toxic behavior. It is something that the community has suspected even a lot of time without knowing it and that is applied in that stereotype about the behavior of Draven players or any other champion.

The Proteus Effect - Avatar Psychology for Designers

Historically, some students have tried to carry out different studies by linking the personality of a player to their favorite champion without too many results. However, this approach involves a very important turn. The scientific study has already been carried out and, although free access to data and results has not yet been provided, those responsible have advanced that the Proteus effect is fulfilled in League of Legends. The literal appointment is as follows: "We have found that The types of body, roles and genres of the champions are associated with greater vocality, toxicity and negative emotions ".

Where the turn that the study does even more special is in the next conclusion. Until now we could think that players with a type of behavior choose champions that fit them. However, having analyzed 13.6 million messages in the chats, they have found that “the communication of the players changes significantly in terms of toxicity and types of emotions when they play using different champions ” In this way, a Draven player may not behave well, but to be more positive if he chooses Jinx.

We must bear in mind that this is not a end -of -degree job of some university university. It is an investigation in which five people with experience in different fields have collaborated that have passed among other positions through different areas of the Massachusetts Institute (MIT). In this way, we are facing a study that can offer different keys on the functioning of toxicity in League of Legends and other online games. Of course, not everything depends on the character played, but these influence our behavior more than we think.

Unfortunately, there is still no general access to the study and we have to know some details such as the weight of the choice of a character or which can harm our behavior more. However, you can assume that we will share all these curiosities with you as soon as we can do with he .

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