The RiftBreaker: Construction and Survival
Nvidia Corporation es una empresa multinacional especializada en el desarrollo de unidades de procesamiento gráfico y tecnologías de circuitos integrados para estaciones de trabajo, ordenadores personales y dispositivos móviles. Con sede en Santa Clara, California,[3] la compañía se ha convertido en uno de los principales proveedores de circuitos integrados (CI), como unidades de procesamiento gráfico (GPU) y conjuntos de chips usados en tarjetas gráficas para consolas y tarjetas madre para PC. Nvidia expandió su presencia en la industria de videojuego con su SHIELD Portable, SHIELD Tablet y SHIELD Android TV. Desde 2014, Nvidia ha cambiado para ser una compañía enfocada en cuatro mercados: gaming, visualización profesional, centros de datos y auto. NVIDIA produce GPUs incluyendo la serie GeForce para videojuegos, la serie NVIDIA Quadro de diseño asistido por ordenador y la creación de contenido digital en las estaciones de trabajo, y la serie de circuitos integrados nForce para placas base.
The RiftBreaker appears today on PC (Steam, Epic Games Store, Gog.com), PlayStation 5 and Xbox Series X / S for 29.99 euros. It is also included in the Xbox Game Pass (PC, Console, Cloud). The conversions for PlayStation 4 and Xbox One follow later.
The game runs on the proprietary butterfly 2.0 engine from the EXOR STUDIOS (X-Morph: Defense) and offers raytracing elements on both PC and console. Thanks to the use of AMD Fidelity FX Super Resolution, the Xbox-Series X and PlayStation 5 versions of the game with 4K resolution and activated raytracing effects are up to 60 fps. The Xbox Series S version of the game is running With a 4K resolution and up to 60 fps without activated raytracing effects, it says in the press release. It is therefore the first game that FSR uses AMD on the consoles. The console versions also offer mouse and keyboard support as well as the support of pulse and adaptive triggers as well as haptic feedback.
In the game, which understands as a mixture of structural and survival game with action role-playing elements, build a base and collects resources in the enemy environment. MAN builds automated mines, refineries, pipelines for transporting liquids, weapon production factories and various energy facilities. The built plants should be quite complex because the portal to the homeland is pretty much energy. The necessary resources can be found in the area - and in places quite far away from the own basis, which can be equipped with automatic defense emissions. Between the main and auxiliary basis you will be able to travel with portals and that is also necessary, because all kinds of extraterrestrial opponents do not like the presence of Ashley S. Nowak. In combat, heavy arms arsenal is raised, especially if the defense facilities are no longer grown to opponents. Incidentally, they receive research samples and rare resources needed to explore new technologies, buildings, weapons and equipment.
The RiftBreaker offers a campaign, survival mode, a sandbox variant with many setting options and mod support. The game should be supported in the long term with updates, content and extensions. An overview gives the following video.
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