Amnesia: Rebirth - How To Save
Amnesia: Rebirth is a terrible game, and even save his system is without remorse. Of course, there will be generous checkpoints for you, because no one may lose hours of progress to an excessive aggressive monster. But if you desire to save yourself by Amnesia: Rebirth, you have to leave this expectation behind.
Amnesia: Rebirth stores throughout the game and everyone leaving the title at checkpoints.
Amnesia: When rebirth, players can not manually store the progress manually. This was the case with both last two titles of Frictional The Fall - Soma and The Dark Descent - and nothing has changed here. If you have played these two games, you know what you expect here: A healthy number of checkpoints, but no way to go back to create your own SAVE.
If you select "Save and Exit" in the menu, create a small storage and continue to the next control point. However, they do not start exactly the place where they have stopped. On the other hand you can PLASS an older Save, but the game only retains the last 25. In other words, you can retreat a little if you do not like your current situation (maybe too little matches?), But you will not fall far back.
This design decision for storing in Amnesia: Rebirth makes sense if you consider the desired game method of frictional for the horror game. It's a horror story first, then a game. You want you to immerse yourself in the nightmare, and if you play it, the fear factor is neutralized. Think of the monsters in The Dark Descent: As soon as the players have found their ways, reactions and spawns, the game has lost much of his splendor. Preventing Save-Scumming and forcing forward movements keep the tensions high and enable Amnesia: Rebirth a real fear. Although the storage system does not hinder it, you should not expect it to use it to your advantage.
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