FIFA 22: Gameplay Trailer shows how the innovations look
A new trailer forfifa 22 has been published. This focuses on the gameplay of the new game and shows what should change in FIFA 22.
What is this for a trailer? The new trailer went on July 29, at 17:00 clock live. It is a "gameplay trailer", to show scenes from the game.
As in the past few weeks, the new, large FIFA topic "HyperMotion" for FIFA 22 was also discussed in the new trailer.
This is a new technique in FIFA 22, which should provide new animations and more realism on the court using Motion Capturing and Machine Learning. Everything about Hypermotion in FIFA 22 is here to find out here.
In the new trailer, the whole thing is to be observed in action. The video we have integrated here for you:
FIFA 22 explains what changes at the gameplay
This is also known: In addition to the new trailer, EA Sports also published a new pitch notes article. In this is approached closer to the new features, which are also seen in the trailer.
Among other things, the "Full Authentic Team Motion" will be described, and new animations for a lot of situations. There are new animations for:
- Standard situations
- Shots
- Passes
- Player movements and reactions
- Jubila
- Ball control
- Head balls of two players
- Dribblings
But these are just a few examples. Overall, there are over 4000 new animations.
More about FIFA 22 on MeinmMo:
- FIFA 22: Release, price, pre-order, innovations - All information
- 3 reasons why FIFA 22 necessarily needs a demo again
- 6 football stars that could get in FIFA 22 significantly worse cards
Interesting is a new point called "Competitive Settings". EA emphasizes in the pitch notes that players wanted more control. Therefore, there will be some auxiliary functions in certain modes bnicht more, such as support of the headballs. This then takes up, for example, in FUT Rivals or Fut Champions.
In addition, you will get a more accurate analysis of your play. There you will find things like exact details of the possession of the possession, passports, but also "Expected Goals" (ie an info, how many goals you can shoot out of the game). In addition, you also get a more accurate overview of the performance of individual players.
In addition, the pitch notes will be discussed closer to further realism improvements. These include an improved presentation of the players away from the ball, the new "composed ball control", as well as a change in ball physics. He now flies very differently than it is accustomed from the past.
There are also innovations in Dribbling. Thus, certain skillmoves are improved, others attenuated or completely added. Interesting about: The popular "Bridge" skill-Move from FIFA 21 becomes slower.
You can also adjust the tactic in FIFA 22. So there are new instructions for your players, with which you can set the behavior of the place exactly. In the attack you can now distinguish in two sections, for example: the game structure in your own half, and creating opportunities in the opposing half.
Overall, the developers are very extensive and detailed on the new features. The full overview can be found here (via EA Sports). Information about which innovations in terms of modes or the like are still missing.
In addition, the goalkeepers receive a complete revision. The Ki the keeper has been improved. This will come to more reliable parades that were also fed with new animations. In conjunction with the new Defensiv-Ki, which was also announced, it could now be easier to prevent goals.
Also in our first test for FIFA 22, the improved goalkeepers fell sharply.
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